![]() That's doubly true for AMD, which went to the trouble of creating its own API rather than simply iterating to improve the existing DX11 API. First, if giving DX11 a 15-25% kick in the pants in most configurations was as simple as a driver update, both NVIDIA and AMD would've tapped that performance long ago. And Crysis 3's performance jumped from 40.96 FPS to 48.98-increases of 7.1%, 8.3%, and 19.6%, respectively.ĭespite the claims around huge single-GPU performance boosts, I'd have been honestly surprised if the company was able to deliver meteoric increases strictly from driver-level optimizations in shipping titles. ![]() At the same resolution Bioshock Infinite's performance increased from 97.88 FPS to 106.06 FPS. With the 337.50 drives, our own internal testing shows the frame rate jumps to 67.8 FPS in Sleeping Dogs. To give you an example, when the GeForce GTX 780 Ti launched a few months back, the card put up 63.3 FPS in the Sleeping Dogs benchmark at a resolution of 1920x1200, when using the 331.70 drivers. Still, NVIDIA has obviously been able to wring additional performance out of DX11 titles with recent driver updates. ![]() That's a gain of perhaps 2.5% - the 12% is derived from the GTX 780 Ti's final score against the Radeon R9 290X's Mantle performance.īut if you're reading quickly all you see is "12%! Awesome!" While the label claims that " GeForce + DirectX 11 is 12% faster", the actual benefit from the new driver in a single-GPU configuration is much smaller NVIDIA shows the GTX 780 Ti moving from 1.16x the Radeon R9 290X's performance up to perhaps 1.19x. ![]()
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